Supermall Masterheads – Case Study

Pause & Inform — Supermall’s Animated Master Head for Real-Time Store Status

My Role:

Product & Visual Designer (UI + Motion)

Team:

Product Manager, Frontend Devs, QA

Timeline:

1 month design & motion → 1 month dev & iteration

Skills:

UI/UX Design, User Flow Mapping, Problem Solving, Stakeholder Collaboration, Responsive Designs

tools used

Figma

Design

Photoshop

Design

Illustrator

Design

AfterEffects

Animation
free-lottiefiles-logo-5622688-4674917

Lottie

Animation

Supermall needed a friendly, glanceable way to tell customers when a store’s availability or deliveries are affected (heavy rain, sandstorms, prayer times, or high demand). I designed a motion-first ‘master-head’ that communicates situation, nudges users, and works across mobile breakpoints.

Context & Background

Problem Statement:

Users were unaware when a local store was closed or delivery was delayed due to weather, prayer time, or demand surges. The old UI had no dedicated visual language for interruptions — messages were inconsistent and frequently missed.

Business impact:

Confusion led to increased support queries and avoidable cancellations. The business wanted to reduce cancellations and improve customer confidence without changing core flows.

Unclear
Messaging

Confused
Customer

Exits
Application

Goals:

  • Increase user awareness of store closures/delays.
  • Reduce cancellations caused by surprise closures/delayed deliveries.
  • Deliver an elegant solution that’s glanceable, non-intrusive, and mobile-friendly.

Research & Competitive Analysis

Hypothesis:

An animated, contextual master-head will quickly communicate cause (rain / sand / prayer / demand) and reduce surprises.

Design Solution — Concept & States

A master-head (top portion of the Supermall screen) that cycles through three states for each use case:

State 1 — Background animation (autoplay)

  • Purpose: Draw attention, set context visually (e.g., rain, dust swirl, etc).
  • Timing: Autoplay loop for ~2s before state 2.

State 2 — Top message window (expanded)

  • Purpose: Show the explicit message (e.g., “Orders  delayed due to rains”).
  • Timing: Appears for ~5s (auto) so most users see the copy.

State 3 — Message closed + icon nudge

  • Purpose: keep the master-head visually indicative (a small icon nudge)
  • Interaction: tap the nudge → reopens State 2.

Motion Design & Micro-interactions

Key motion specs (these were used for After Effects → Lottie):

Master animation – Rain

  • Rain cloud entrance: translateY -10px → 0, duration 400ms, ease-out (cubic)
  • Raindrops: falling particles, stagger 120ms, bounce on search bar.
  • Loop: smooth loop with subtle easing, overall 2s.

Sandstorm

  • Particle swirl: translateX -30px → 30px with variance, continuous motion.
  • Soft blur at edges so crop feels natural on smaller heights.

Responsive & Developer Implementation

Technical constraint encountered:

Lottie assets were initially exported at fixed width/height; on different phone breakpoints the animation either overflowed or got squashed. Dev team couldn’t implement the animation due to technical limitations.

Solution (bottom-align & top-crop):

  • Export Lottie asset taller than the visible master-head container (add “gutter” at top).
  • Anchor (align) the Lottie to the bottom baseline of the master-head container so the critical animated elements remain visible.
  • Crop the top portion on short breakpoints. Top cropping is acceptable  because key motion sits toward the bottom.

Validation & User Feedback

I ran a quick usability pass (fictionalized for the case study) with 5 participants — short tasks and open feedback:

Tasks:

  • Task 1: Open the app and identify whether a store is affected by weather.
  • Task 2: Reopen the message using the nudge and read details.

Results:

  • Notice rate: 70% → 90% after animation introduction.
  • Nudge interaction rate (percentage who tapped the nudge): 5% → 22%.
  • Cancellation (support queries referencing unexpected closure): −15%.

User quotes:

Artifacts & Handoff

Heavy Rain

Sandstorm

Prayer Time

High Demands